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Old May 12, 2006, 02:10 PM // 14:10   #21
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Originally Posted by mtm
I am counting 4 adrenal skills in your build idea, and 1 (one) adrenal skill in the 2nd build that you "came across" and about which you're saying that "adrenaline would be an issue". You need to actually go try the skills and see what they are doing. You don't deal enough damage, don't enough defense and not enough healing in any of your ideas for builds. Builds are not done in paper: You need to actually try and use some skills. Try reading the thread "building a better warrior" under "important warrior posts" in this subforum.

You've been through Tyria hundreds of times? Was it with a Warrior?
I have never even created a warrior. Mesmers, Necros, and Elementalists are all I used.

Like I said Im going to be trying all of these, I like to have a couple of ideas so that I know where I am going. My question is concerning you saying "I don't deal enough dmg..." Are four skills not enough for offense? Artery plus Gash and Riposte seem like a great dmg combo, with hundred for adrenaline and weak healing (vampiric mod).

I already started the W/Mo... so that enough incentive for now to try it... like I said, those are two classes (less Rangers) which I have yet to explore, and I wanna leave the Ranger for a Ranger primary (to Iori).
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Old May 12, 2006, 03:10 PM // 15:10   #22
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I wasn't talking about skills, but everybuild has 1-2 skills for damage output, with the respective attribute maximised. Riposte is tactics and can deal quite a lot of damage if you "feed" tactics. Sever+gash is a very popular sword option, but for instance why carry 2 skills that inflict bleeding? hundred blades is a skill mostly effective as adrenaline builder (as, especially with more than 1 targets, can give you even a full adrenaline charge).

It maybe even work, I just told that that's what I feel
To get a good damage output from sword skills you'll need to have 12 in swordmanship, and some strength for the critical/penetration effect. Riposte needs high tactics to give its good damage output, and if you want to use monk skills for healing you'll also have to make a good investment in healing prayers. What I was trying to say is that maybe you spread your butter over too much bread.

Good luck with the warrior

Edit: "12 in swordmanship" is not of course a global golden rule, but usually sword based builds have at least that
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Old May 12, 2006, 08:20 PM // 20:20   #23
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Quote:
Originally Posted by mtm
I wasn't talking about skills, but everybuild has 1-2 skills for damage output, with the respective attribute maximised. Riposte is tactics and can deal quite a lot of damage if you "feed" tactics. Sever+gash is a very popular sword option, but for instance why carry 2 skills that inflict bleeding? hundred blades is a skill mostly effective as adrenaline builder (as, especially with more than 1 targets, can give you even a full adrenaline charge).

It maybe even work, I just told that that's what I feel
To get a good damage output from sword skills you'll need to have 12 in swordmanship, and some strength for the critical/penetration effect. Riposte needs high tactics to give its good damage output, and if you want to use monk skills for healing you'll also have to make a good investment in healing prayers. What I was trying to say is that maybe you spread your butter over too much bread.

Good luck with the warrior

Edit: "12 in swordmanship" is not of course a global golden rule, but usually sword based builds have at least that
Yeah, I am definetly feeling you. I've just been trying to accomodate everyone's suggestions in a universal build, which, we both seem to agree, is too thin. Also as you said, this requires actual playing... so we'll see. Maybe you'll see a new thread with; "Warrior farming 18 hydras, 12 flesh golems, 15 drakes, and some phantoms at once!"
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